2023.12.28 Reflection 3: FPS w/ Amy

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I was there, in the beginning, playing Wolfenstein 3D on my lowly x386 rocking a vibrant 256-colour 640x480 RGB display. But that's about all I can claim, because in those early days I definitely set video games aside to focus on engineering classes instead. Though many of my peers rocked cooperative/competitive battle like X-tank on UNIX servers, and quickly followed up with the evolving DOOM and Quake games.

By the time modern FPS games evolved, I was well outside of the participation sphere - no console games at all. Though I did play - and get good at - simulators like X-Wing and Mech Warrior, it was never quite the same. Meanwhile, I spent a lot of time playing combat-oriented imagination-intensive games, thinking about fighting. This made me feel like I might be good at FPS, and might be missing out.

Skip ahead the rest of the 30-ish years, and I find myself with MMORPG-goddess Amy as a partner.

I dipped my toes in some games, but have quickly discovered that I abhor grinding. More than that, I have very little positive feedback playing by myself. But I have found something that very much is fun - parallel play.

We got Amy an X-Box for her birthday this year, and it's been a hoot (cough Forza /cough). Mostly it's been cooperative puzzle games like Humans Fall Flat, but we just started Tiny Tina's Wonderland. Holy fun FPS intensity. It's odd to essentially be Amy's sidekick, since she's decidedly more skilled than I am. But I clearly have some tactical talent that shines through, and makes it fun.