2018.12.23 Spider Man: Into the Spider-Verse

From RooKwiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Spider-Man_Into_the_Spider-Verse_%282018_poster%29.png

It seems like an awkward revelation: that a great way to do a comic book movie is with... animation. Because, DUH.

Yet, it really isn't that obvious. Partially because of the thundering dominance of live-action comic book movies (mostly Marvel), and the entrenched third-tier-ness of other animated comic book movies (mostly DC). Indeed, most people reflexively under-estimated SM:ItSV precisely because of its animated nature. Anecdotally, this prejudice is part of what drove the creative team to ensure that they made are really great movie.

And it is a really great movie. I'm easily amused by most imaginative-action movies, but it also blew Simon's socks off. OK, maybe that's not super hard to do either. But we are clearly the core of the target demographic, and they succeeded brilliantly. There really isn't a moment of the movie that doesn't suck you in, thanks to a rich tapestry of clever detail both visual and audible. Plus the story is sublime, with masterfully considered characters. All this, stuffed into an animated framework that actually helps tell the impossibly visual story in a way that simply couldn't be pulled off as well with live-action.

Back when I was considering art school, I stumbled on the conundrum of being pushed towards sculpture but being drawn towards 2-dimensional work. How could 2-dimensional depict something better than the 3-dimensional? When what you were depicting wasn't possible, even though you could see it.